Ubiquitous input and tools for interactive mobile VR

Re-purposing the smartphone rear-facing camera, we utilize LED tracking for low overhead, high accuracy VR gesture control in conjunction with a free plugin for Unity3D.

 
 

resources

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Developed for Unity3D and mobile VR workflows.

Explore the many gestures and interaction mechanics available in both runtime and source for exploration and utilization in your next project.

 

 
 
 
 

Showcase App for iOS and Android coming December 2016

PinchVR Showcase is a cross-industry demo application showcasing possibilities with vision-based interactive VR for mobile devices.

 
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Key Beta Technical Figures

We are constantly improving our solution to lower overhead, improve reliability, and ultimately provide the smooth and robust solution you would expect in a consumer-grade solution.

Below are technical and performance figures for our Beta release v0.8

 
 
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Battery Life

 

CPU Overhead


 

Field of View

 

GPU Overhead


 

Latency

 

Reliability